Conjuration magic allows players to summon creatures and weapons from other planes of existence. It includes spells for summoning atronachs, raising undead, and creating bound weapons.

Overview

Conjuration magic allows players to summon creatures and weapons from other planes of existence. It includes spells for summoning atronachs, raising undead, and creating bound weapons that never break.

Summoning Spells

Atronachs

Atronachs are elemental creatures that can be summoned to fight for the player:

  • Flame Atronach - A fire-based creature that deals fire damage
  • Frost Atronach - An ice-based creature that deals frost damage and is very durable
  • Storm Atronach - A lightning-based creature that deals shock damage

Other Summons

  • Familiar - A basic wolf summon
  • Dremora Lord - A powerful warrior from Oblivion
  • Wrathman - An undead warrior (Dawnguard DLC)

Necromancy

Conjuration includes spells for raising the dead to fight as allies:

  • Raise Zombie - Raises a basic undead
  • Reanimate Corpse - Raises a more powerful undead
  • Dead Thrall - Permanently raises a powerful undead ally

Bound Weapons

Bound weapons are magical weapons that can be summoned and dismissed at will. They never break and can be very powerful with the right perks.

Notable Bound Weapons

  • Bound Sword - A one-handed sword
  • Bound Battleaxe - A two-handed battleaxe
  • Bound Bow - A bow with unlimited arrows

Perks

The Conjuration skill tree includes perks that increase summon duration, allow dual summoning, and reduce magicka cost. These perks are essential for a conjuration mage build.